An architect by trade and child at heart, Mark Zlotsky’s contagious artistic playfulness has made him one of the most light-hearted and lively artists on the Async Art platform. From topiary to inflatable figures, Zlotsky uses an eclectic mix of mediums to achieve his high-spirited fun. So when he discovered programmability within Async Art, it made absolute sense to create an accessible artwork that was familiar to the masses and also played like a digital board game of sorts.
Rock Paper Scissors SHOOT!
You read that right. It's the most ubiquitous game ever played. It's a universal language that everyone can understand. It's a never ending conversation that begs the next player to respond (unless they’re a loser). And that's why it's so brilliant.
The artwork is simple: two hand Layers face off in a continuous game of rock paper scissors with a winner being determined for however long the other Layer owner delays his response. A third Layer puts these two hands in perspective with the artist’s own experience with his hands.
“I have a bad case of eczema on my hands and It takes me several weeks to recover after I’ve created artwork,” says Zlotsky. “It's a push and pull game like rock paper scissors. Sometimes my hands win and I have to stop working on my art. Sometimes I win and finish the artwork before my hands succumb to eczema.”
But the point of the artwork is not necessarily about who wins. It's about the simple ongoing conversational play between two hands, not some existential statement about the state of humanity and art.
After all, It's just Rock Paper Scissors.
P.S. This is only the beginning for Mark Zlotsky on Async. He’s already got another piece in the works, and the team is very excited about it.
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